Gunslinger Stratos: Reloaded

A later entry in the series, Gunslinger Stratos: Reloaded is an online PC game for Windows that sports similar gameplay to the previous titles.

It is currently in open beta.

Gameplay
The game is an arena-based third person shooter, with ample movement options and an array of characters and weapons each with different play styles. Before each match, a character must be chosen to play as, along with a pre-made weapon loadouts.

An autolock feature is present by pressing the corresponding button, in which the camera will closely follow the target that is locked onto. You may either switch the lock on-target to a foe on the left or right. You may also switch targets to the nearest enemy. Pressing the autolock button again will cancel it, allowing full camera control. It is important to note that the autolock does not have the firing reticle automatically follow the selected target, only the camera, meaning it is still necessary to manually aim at the target.

When locked-on to a target, an outline called the target mark will show and change depending on the circumstance:

''When your shots will not reach the target, the outline will be yellow. When your shots will reach the target, the outline will be orange. When you are in range for melee attacks, the outline will be pink. (Melee attacks replace the ability to fire when at this range.)''

When a player character has an opposing character in their line of sight, an arced line called the target line with appear overhead that will change depending on the circumstance:

''When your shots will not reach the target, the line will be yellow. When your shots will reach the target, the line will be orange. When you are in range for melee attacks, the line will be flashing.''

Each character has one of two weapons they may have active at one time, with the other in reserve. At any time, it is possible to switch between the two.

Depending on the skill levels of the players, the game speed of matches can vary from somewhat slow to blazingly fast. This is made possible by mastery of the dash mechanic. On the ground, the boost gauge allows a player to dash in a given direction, covering ground quickly, while being able to perform any action that a player could do standing still or running normally. By jumping into the air, a player can also perform dashes midair as well, giving the same advantages.

The only currently available game type is an objective-based one involving two Koageji's, or cores. Each team will be given one core to protect, with the victory objective being to destroy the opposing team's core or have a greater core unit durability if the time limit runs out.